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・ Golabar
・ Golabar Rural District
・ Golabar-e Sofla
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Golaem Crowd
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・ Golaghat massacre
・ Golagheh Mordeh
・ Golagrama
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Golaem Crowd : ウィキペディア英語版
Golaem Crowd

Golaem Crowd is a plug-in for Autodesk Maya that allows for the simulation of controllable characters crowds based on independent agents.〔(【引用サイトリンク】url=http://en.inria.fr/innovation/partnerships-transfer-of-technology/start-ups/golaem )〕 It is developed by Golaem, a France-based software company (created in Rennes in 2009).
It is a tool to generate characters in reachable areas of the scene (e.g. to place an army in a field avoiding trees and rocks)
While animators can use Maya tools to make the crowd characters (represented as particle) move in the scene, the plugin provides navigation behaviors to make them go from A to B autonomously.〔(【引用サイトリンク】author=www.crowdscontrol.net )〕 It allows for automatic navigation mesh computation, Roadmap-based path planning
and configurable steering behaviors (including reactive collision avoidance).
The included animation engine enables to replay previously created motion, even on characters of different morphologies. Golaem Crowd can adapt motions to the ground and automatically compute transitions between motions, for two legged or four legged motion. It provides: Automatic and editable skeleton mapping, biped & quadruped dedicated animation engine, automatic motion retargeting, blending & ground adaptation. Animations can be triggered and blended by defining associated behaviors with start/stop trigger conditions.

The user interface is based on Maya workaday objects (particles, fields…). Golaem Crowd is based on the standard animation workflow in CGI, and allows to incrementally build a scene. Steps are validated one by one: assets, flows, population; behaviors; animation.
==History==

* The first public version of the software was presented and released in May 2011 at the 16th annual FMX conference in Stuttgart.〔(【引用サイトリンク】url=http://www.fmx.de/program/detail.html?tx_fmxevents_pi1%5Bevent%5D=97&tx_fmxevents_pi1%5Bdate%5D=99&tx_fmxevents_pi1%5Blocationuid%5D=26&tx_fmxevents_pi1%5Beventlocationdate%5D=99&tx_fmxevents_pi1%5Baction%5D=detail&tx_fmxevents_pi1%5Bcontroller%5D=Event&cHash=85141343495adfba274fcdea04d751c1 )〕〔(【引用サイトリンク】title=Golaem launches Golaem Crowd at FMX )〕〔(【引用サイトリンク】title=Golaem Crowd for Maya released )
* V1.1 was released in June 2011 with the added support of 3Delight.〔(【引用サイトリンク】title=Golaem Crowd 1.1, Golaem Puppet 2.2, Golaem SDK 2.3 available )
* During SIGGRAPH 2011, Golaem and the Academy award winning post production studio ( Mikros Images )〔(【引用サイトリンク】title=Logorama remporte l’Oscar 2010 du meilleur court-métrage d’animation )〕 released (Golaem Project ) a humorous short film showcasing Golaem Crowd capabilities.〔(【引用サイトリンク】title=Golaem and Mikros Image partnered to produce funny short mov )
* V1.2 was released in September 2011, it was the first version supporting Chaos Group's V-Ray rendering engine and using Disney's Partio particle cache.〔(【引用サイトリンク】title=Golaem Announces Golaem Crowd 1.2, supporting V-Ray rendering )
* V1.3 was released in November 2011, this versions included new characters behaviors relying on IK. At the same time, the new pricing was announced as well as the official (Golaem Crowd blog ).〔(【引用サイトリンク】title=Golaem Crowd 1.3 )〕〔(【引用サイトリンク】title=Golaem releases Golaem Crowd 1.3 for Maya )
* V1.5 was released in July 2012.
* V2.0 was released in August 2012, this version introduced a graphical behavior editor, as well as Ragdoll physics and formations.〔(【引用サイトリンク】title=Golaem ships Golaem Crowd 2.0 )
* V2.2 was released in January 2013, added support for Solid Angle's Arnold rendering engine.〔(Golaem Crowd 2.2 – Supporting Solid Angle’s Arnold )〕
* V3.0 was released in December 2013, added n-peds support, flocks behaviors and a new previsualization.〔(Golaem Crowd 3.0 – Unleash your imagination )〕
* V3.1 was released in February 2014, added visual debug and Arnold mtoa 1.x compatibility.〔(Golaem Crowd 3.1 )〕
* V4.0 was released in Marsh 2015, added timeline scrubbing, cache editing, cloth simulation, squash & stretch, alembic support...〔(Golaem Crowd 4.0 )〕

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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